Ashes of the singularity benchmark

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GPU limited game titles won’t see huge performance improvements, but CPU limited game titles should see solid improvements.ĭirectX 11 Driver Overhead – Ashes of the Singularity:Īfter the built-in game benchmark finishes running it gives you a benchmark graph that shows the driver overhead during the course of the benchmark run in orange. By distributing the load across multiple threads and removing the kernel-mod driver from the workflow, it should help in-game performance by getting what the GPU needs to render the frames faster. DX12 is supposed to better leverage all your processors available CPU threads to maximize performance instead putting the user-mode driver, DXGKernel, and Kernal-mode driver all on a single thread. When we ran the DirectX 12 version of the benchmark we saw that the CPU load dropped to 50% and that the test systems power consumption at the wall was down by about 30 Watts. When running our Intel Core i7-4960X processor with just four active cores and no Intel Hyper-Threading enabled we found that we were at about 75% CPU load when running the Ashes of the Singularity benchmark in DirectX 11 mode.ĭirectX 12 CPU Usage – Ashes of the Singularity: DirectX 11 CPU Usage – Ashes of the Singularity: