Fallout new vegas play after ending

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So far I've fixed over 330 lines of dialogue. Fixes for goodneighbor quests, minutemen quests, and some misc. I added several search terms to my dialogue screen, as I noticed I was missing some infos. I also reduced the number of persistent references significantly. see table Fixed bug where pre-war grass would show up in Sanctuary. AWKCR and VIS-G patches for multiple mods! I also included a couple fixes for some Institute dialogue. Provides Alternate start, Quick start, Normal start options. Sanctuary Taking Independence Old Guns Inside Job Form Ranks Defend the Castle The Nuclear Option.

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Hopefully once I finish Act 3, this will be a Beta (feature complete) and not an Alpha.